[FTL] Eke out marginal advantage, create opportunities for luck

At the start of this post's source video, FTL player DarkTwinge (DT) was in a very bad spot. Without fuel for his warp drive, he drifted until the pursuing rebel fleet overtook him, leading to hard combats and low rewards. With only difficult choices available, DT does his best to survive. In these clips we'll see ideas of marginal value, cooldown rotation management, threshold of effect, and luck favoring the prepared.

In the first fight (not shown here), DT won 4 fuel but took more hull damage. In these two clips from the second fight (vs another elite fighter), he's still in rebel space. Since DT now has a small buffer of extra fuel, and since elite rebels drop poor loot, his goal is to escape taking minimal damage rather than to destroy the enemy ship.

DT activates cloaking to dodge just a moment before the first salvo reaches him, eking out every bit of marginal value. An earlier cloak would have been wasted while the shots were still harmlessly mid-flight, and would also expose his ship to danger earlier by moving up the decloak time. By activating at the last second, he forces the enemy to sit wastefully on recharged weapons for longer on the far end of the cloak's duration:
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[AoE2] Key commentary selections from EGM Grand Finals Game 1

I previously posted the games of TheViper vs Daut in the Age of Empires 2 Escape Gaming Masters grand finals. Here I've pulled out some key moments in the coverage of game 1.

Right off the bat TheViper makes a grievous error with the placement of his initial lumber camp. The camp is badly blocked in by trees, causing a bottleneck of wood-delivering villagers at the small accessible portion. TheViper in effect has fewer villagers than he should, due to the accrued idle time. It does not take long for the difference to make itself felt, as he is left without the option of placing down a Dark Age rush ("drush") timing barracks:
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