Supreme Commander YouTuber Heaven reviews a replay and in the process addresses key cross-game ideas. Topics raised include efficient resource gathering strategies, harassment, prophylactic (i.e. preemptive) defense against predictable threats, opportunity costs of idle or ill-chosen units, the importance of converting an advantage into a greater one, and unit efficiency improvement via increased alpha-damage of massed lower-dam units.
This particular map, Loki, has trees near the players' starts that can be reclaimed for energy, allowing construction of power generators to be deferred. However, not all reclaimable trees are created equal: some are actually "tree groups" that can be sucked up by a single reclaim action and contain more energy, while others are less efficiently-reclaimable single trees:
Continue reading "[SupCom] Heaven critiques a replay"
Tag: Supreme Commander
[SupCom] Early aggression in an FFA hurts both participants relative to the other players
YouTuber and commentator Gyle notes early in this free-for-all that many players try to avoid early conflict. This idea crops up in other games with FFAs as well. Two players conflicting early burn resources on aggression while the noncombatants are free to instead invest in their economies.
And indeed in this case despite one player coming out on top, both of the two fighting players end up clearly behind the others in terms of mass income.
And indeed in this case despite one player coming out on top, both of the two fighting players end up clearly behind the others in terms of mass income.